Polish Individual Championship - 5th place

Hedkrakka's Madmob Hedkrakka's Madmob
Destruction Destruction

Card sets (9)
Hedkrakka's Madmob Rivals Deck

When a player gains or is given the Primacy token, they take the Primacy token and place it with their fighter cards. If another player has the Primacy token when a player gains it, they take the token from that player.

A player gains the Primacy token after an activation:

- in which a friendly fighter's Attack action targeted a fighter with no wound counters and took that fighter out of action.

- in which a friendly fighter's Attack action took an enemy leader out of action.

- if their warband holds four or more objectives.

If a player has the Primacy token at the end of the round, they gain one spent glory point and then discard the Primacy token.

Breakneck Slaughter Rivals Deck

Impetus: +1 Move to each fighter that has one or more Momentum counters. After the reaction step that follows an activation step, for each fighter that has one or more Momentum counters, that fighter's player picks an opponent. That opponent places the Scatter token in that fighter's hex, and pushes that fighter X hexes in the direction indicated by the HammerSmash symbol, where X is the number of that fighter's Momentum counters, then removes that fighter's Momentum counters. If that fighter cannot be pushed into a hex, that fighter is not pushed, and stagger that fighter.

You can only include cards from one universal Rivals deck.


Hedkrakka's Madmob expansionEssential Cards PackNethermaze core setDeadly Depths Rivals DeckBeastbound Assault Rivals DeckToxic Terrors Rivals DeckPaths of Prophecy Rivals DeckBreakneck Slaughter Rivals DeckForce of Frost Rivals Deck


Play formats

Cards: 6 | 8 non-Rivals card/s | Primacy

Valid:
Relic Open

Not valid:
Championship Nemesis Rivals

Objectives (13)

Total glory - 19
6 | 6 | 1
2 | 3

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
DC162 Bring It On Hedkrakka's Madmob Objective Surge, Dual: Score this immediately after an activation if:
An enemy fighter made an Attack action in that activation that targeted a friendly fighter as part of a Charge action
And: that friendly fighter is not out of action.
1 - Hedkrakka's Madmob expansion - -  
DC164 Ere We Go! Hedkrakka's Madmob Objective Surge, Hybrid: Score this immediately after an activation if:
Each surviving friendly fighter is in enemy territory
Or: Each surviving friendly fighter has one or more Charge tokens.
1 - Hedkrakka's Madmob expansion - -  
DC166 Great Hunters Hedkrakka's Madmob Objective Hybrid: Score this in the third end phase if:
Each surviving friendly fighter is in enemy territory and you have the Primacy token
Or: There is no more than one surviving enemy fighter.
3 - Hedkrakka's Madmob expansion - -  
DC170 Smash 'Em Hedkrakka's Madmob Objective Hybrid: Score this in an end phase if:
Two or more enemy fighters are out of action and you have the Primacy token
Or: Three or more enemy fighters are out of action.
2 - Hedkrakka's Madmob expansion - -  
DC174 Da Big Waaagh! Hedkrakka's Madmob Ploy +1 Dice to friendly fighters' Range 1 Attack actions in the next activation. If you have the Primacy token when you play this card, this effect persists until you lose the Primacy token, or until the end of the round.
- - Hedkrakka's Madmob expansion - -  
DC175 Da Great Stomp Hedkrakka's Madmob Ploy Push each friendly fighter up to 1 hex towards the nearest enemy fighter.
- - Hedkrakka's Madmob expansion - -  
DC178 Primal Brutality Hedkrakka's Madmob Ploy Pick one: Gain the Primacy token, or discard the Primacy token. If you discard the Primacy token, choose one friendly fighter with no Charge tokens. The chosen fighter makes one Range 1 or Range 2 Attack action. Then give the chosen fighter one Charge token.
- - Hedkrakka's Madmob expansion ? -  
DC186 Lucky Bone Hedkrakka's Madmob Upgrade Reaction: After this fighter's attack roll, defence roll or casting roll, discard this card. If you do, you can re-roll any number of dice in that roll.
- - Hedkrakka's Madmob expansion - -  
DC189 Spirit of Gorkamorka Hedkrakka's Madmob Upgrade You can re-roll one dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions.
- - Hedkrakka's Madmob expansion - -  
DC190 Spirit of the Beast Hedkrakka's Madmob Upgrade If you have the Primacy token when you give this upgrade to a fighter, that fighter is Inspired.
When you gain the Primacy token, this fighter is Inspired.
This fighter is on Guard while you have the Primacy token.
- - Hedkrakka's Madmob expansion - -  
DC192 Thick Hide Hedkrakka's Madmob Upgrade If this fighter would be dealt precisely 1 damage, this fighter is not dealt that damage.
- - Hedkrakka's Madmob expansion - -  
E30 Healing Potion Universal Ploy Choose one friendly fighter and roll one defence dice. On a roll of BlockBlock or Critical successCritical success Heal (2) that fighter. Otherwise Heal (1) that fighter.
- - Essential Cards Pack - NewestDuplicate 13/44 (29.55%)  
E35 Mighty Swing Universal Ploy The first Range 1 Attack action made by a friendly fighter in the next activation has Scything.
- - Essential Cards Pack ? NewestDuplicate 11/44 (25%)  
E48 Gloryseeker Universal Upgrade +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.
- - Essential Cards Pack - NewestDuplicate 35/44 (79.55%)  
E51 Great Strength Universal Upgrade +1 Damage to this fighter's Range 1 and Range 2 Attack actions.
- - Essential Cards Pack - NewestDuplicate 37/44 (84.09%)  
NM186 Instinctive Shield Destruction Upgrade When this fighter is given this upgrade, place one shield counter on this card, plus one shield counter if this fighter is a wizard.
Reaction: After this fighter is dealt damage, before checking if this fighter is taken out of action, remove the shield counters from this card. If you do Heal (X) this fighter, where X is the number of shield counters you removed.
Restricted
- - Nethermaze core set - - 2/44 (4.55%)  
NM191 Blood in the Deeps Universal Objective (Errata update) Dual: Score this in an end phase if:
During the previous action phase, one or more enemy fighters were taken out of action
And: One or more friendly fighters are within 1 hex of a feature token.
1 - Deadly Depths Rivals Deck - - 11/44 (25%)  
NM245 King of the Deeps Universal Ploy +1 Dice to the first Attack action made by a friendly fighter in the next activation step. +2 Dice instead if one or more of that fighter's Attack actions' Damage characteristics are greater than the target's Wounds characteristic.
- - Nethermaze core set - - 8/44 (18.18%)  
NM271 Cursed Boarding Axe Universal Upgrade Attack action

Hex 1 SwordFury 4 Damage 2
Cleave

The bounty gained when an enemy fighter is taken out of action by this Attack action is spent glory unless this fighter is on a feature token.
- - Deadly Depths Rivals Deck - - 6/44 (13.64%)  
BA16 Launch an Attack Universal Ploy Choose a friendly fighter with one or more upgrades. Break one of the chosen fighter's upgrades. Then choose an enemy fighter within 4 hexes of the chosen friendly fighter. Deal 1 damage to the chosen fighter. If you broke a Denizen card, stagger the chosen enemy fighter.
Restricted
- - Beastbound Assault Rivals Deck - - 6/44 (13.64%)  
BA26 Ever-hungry Fiend Universal Upgrade Denizen
You cannot give this to a fighter in your territory. Do not break this card is this fighter is in your territory.
When this fighter makes an Attack action that targets an adjacent fighter, this fighter is considered to have one additional supporting fighter.
- - Beastbound Assault Rivals Deck - - 3/44 (6.82%)  
TT10 Taking Advantage Universal Objective Surge: Score this immediately after an activation step if there are at least as many friendly fighters in enemy territory as there are enemy fighters in that territory.
Gain 1 additional glory point if you score this objective in the first round.
1 - Toxic Terrors Rivals Deck - - 4/44 (9.09%)  
TT19 Keep the Forest at Bay Universal Ploy Choose one enemy fighter in enemy territory and up to two friendly fighters. Push each chosen friendly fighter 1 hex closer to the chosen enemy fighter.
- - Toxic Terrors Rivals Deck - -  
PP10 Prevention Over Cure Universal Objective Surge: Score this immediately after an opponent's activation step if there are more enemy fighters out of action than the number of objectives held by each enemy warband.
1 - Paths of Prophecy Rivals Deck - - 7/44 (15.91%)  
PP25 Guided by Fate Universal Upgrade +1 Dice to this fighter's Attack actions if this fighter and/or the target is on a feature token.
Restricted
- - Paths of Prophecy Rivals Deck - - 2/44 (4.55%)  
BS3 Eager for the Fight Universal Objective Score this in an end phase if each surviving friendly fighter has one or more Charge tokens and/or is within 2 hexes of one of more enemy fighters.
2 - Breakneck Slaughter Rivals Deck ? - 2/44 (4.55%)  
BS5 Gale Force Universal Objective Surge: Score this immediately after your warband's third or subsequent Attack action made in the same phase.
1 - Breakneck Slaughter Rivals Deck - - 5/44 (11.36%)  
BS6 Need for Speed Universal Objective Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens.
1 - Breakneck Slaughter Rivals Deck ? - 3/44 (6.82%)  
BS9 Rapid Strike Universal Objective Score this in an end phase if the number of enemy fighters out of action is equal to or greater than the round number (e.g. two or more enemy fighters out of action in round 2).
2 - Breakneck Slaughter Rivals Deck - - 4/44 (9.09%)  
BS15 Devastating Charge Universal Ploy Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Damage to that fighter's Range 1 and Range 2 Attack actions in the next activation step.
- - Breakneck Slaughter Rivals Deck - -  
BS19 Roll with the Punches Universal Ploy In the next activation, when a friendly fighter is the target of an Attack action, give that fighter one Momentum counter. -1 Damage, to a minimum of 1, from that Attack action until it has been resolved.
- - Breakneck Slaughter Rivals Deck - -  
FO4 Chill of the Grave Universal Objective Score this in an end phase if two or more enemy fighters are out of action.
2 - Force of Frost Rivals Deck - - 9/44 (20.45%)  
FO5 Cold-blooded Universal Objective Surge: Score this immediately after your warband takes an enemy fighter in enemy territory out of action.
1 - Force of Frost Rivals Deck - -